Ideation & Prototyping Week 4
Translating Affordances
For my project this week, I decided to make a controller for the well-known Super Mario Bros game for the Nintendo Entertainment System. Besides being the first game that came into my head, I figured that since it also had some limited controls, but such a wide array of actions, it might be perfect. It's crazy that with just a directional pad and two buttons, players could manipulate the little sprite in so many ways. Because the physical controls are so simple and different compared to its digital avatar, it makes it the perfect candidate to make it tangible.








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while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';