Motion Capture Week 3
I decided to continue forward with the environment I had from the first week and start with an unlit room there.
I figured that this room could use some lights so I added two ceiling lamps and put them in pactical spots. I added a point
light to create a nice shine on the floor but it didn't quite fill the room with warm light like I wanted so I also threw in a
point light in their locations. I balanced the intensity and set the color temperature to warm.
it got a little too warm so I decided to try out the rectangle lights which I hadn't tried before. I was thinking there would be some
blue day light coming in so I placed a rectangle light in each window oriented and sized accordingly. I then adjusted the intensity,
shadows, and temperature to a cool blue.
together I thought it came out pretty nice!
The environment I had was already well textured and lighting didn't take too long so I decided to start working on the custom android
character I was imaginging to use later down the road.
I decided to try the character out in the environment and new lighting I set up to feel things out.
Put on some placeholder solid materials that look like metal and started feel out how my character would look.
So far so good I think. Still have a lot to do on her but pretty happy with how it's coming along so far!
home
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';