Motion Capture Week 3
							
								I decided to continue forward with the environment I had from the first week and start with an unlit room there.
								
								
							
								I figured that this room could use some lights so I added two ceiling lamps and put them in pactical spots. I added a point
								light to create a nice shine on the floor but it didn't quite fill the room with warm light like I wanted so I also threw in a 
								point light in their locations. I balanced the intensity and set the color temperature to warm. 
								
								it got a little too warm so I decided to try out the rectangle lights which I hadn't tried before. I was thinking there would be some 
								blue day light coming in so I placed a rectangle light in each window oriented and sized accordingly. I then adjusted the intensity, 
								shadows, and temperature to a cool blue.
							
								
								
								together I thought it came out pretty nice! 
								
							
								The environment I had was already well textured and lighting didn't take too long so I decided to start working on the custom android
								character I was imaginging to use later down the road.
								
								I decided to try the character out in the environment and new lighting I set up to feel things out. 
								
								Put on some placeholder solid materials that look like metal and started feel out how my character would look.
								
								So far so good I think. Still have a lot to do on her but pretty happy with how it's coming along so far!
								
			
								
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                    while (!deck.isInOrder()) {
                    print 'Iteration ' + i;
                    deck.shuffle();
                     i++;
                    }
                    print 'It took ' + i + ' iterations to sort the deck.';