Pre-Thesis Game Dev week 9, 10, 11, 12
Pre-Alpha Build
So for my thesis progress, I had a lot of developmen to complete before I could get some user testing ready. Going through it, the tasks kept piling on and debugging while learning some important blueprinting methods was a constant back and forth. Previously I had completed making sure that my build would package and work on my Oculus as well as having my locomotion design working. My next plan was the figure out the main mechanic of shooting projectiles. Time is tight so I didn't get a chance to learn hitscan systems but projectiles should would out fine in my opinion. Here I've just copied over the projectile bluerprint that came with the VR example map's gun.
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while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';