Pre-Thesis Week 13/14
Wrapping things up and crawling to the finsih line
After the crazy 30ish hour weekend after a month of prototyping I did to get my game up and running, I felt a bit burnt out but there was work to still be done! I'm not the greatest writer but I still try. These last two weeks were dedicated to gathering all the material I picked up this semester and attempting to synthesis a cohesive thesis two chapters. I had to reflect more on myself and what this project really meant to me and what I really wanted to explore. Going back to all the class exersizes and comments I recived I did a little more reasearch on things that I felt might contribute to my paper. Things like the eight aspects of intellegence to improve, virtual reality history, game design machic cirlces, education and more! I felt like going backwards really did work out super well for me, through all this trial and tribulation I found that I really was interested in the topic of self improvement through the flow state and how challenge contributes to it. It was also quite poetic that doing all this programming as an artist was such a difficult task for me since it was outside my wheel house, I just had no idea it would immediately impact my life so suddenly and drastically, finally pushing me over the hump and evolving me from a 3D artist into more of a tech artist. As I finish this paper which is even more like the avatar of all skills! I think for this break and next semester, I will be mostly focusing on advancing my strengths as a 3D artist and add some impressive visuals to my game to really bring this game to the next level. While doing so, I will be player testing and tweaking the gameplay in parallel now that the bones are all laid out. I can now start bulking my brainchild up!
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while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';