Thesis Week 1
Ramping things back up
During the winter break, I mostly spent it decompressing by traveling and spending time with friends and family. During my undergrad days, I experienced some serious burnout where it took me months before I was motivated to work on personal projects again. This time I feel like I was a lot more balanced with things even though I did end up juggling a handful of jobs and obligations. One thing I feel like I should mention is that I literally landed my dream job that I interviewed for before the holidays. 2022 is so far kicking things off better than any other for myself, hopefully I didn't end up using a years reserve of good fortune right off the bat! In a weird way I feel like I've already blew past the finish line since I got what I wanted out of IDM which was getting into a AAA gaming studio and this here is the epilogue to wrap things up nicely. It will be a little bit more difficult for me to keep motivated with my priorities shifting and everything but I am always determined to make cool things that will impress folks and leave a mark. Luckily I already did all the most difficult technical things so I'm going to be spending most of my time tweaking game-play based on feedback and my own opinions and working on visuals that make things easier to understand. Here's a little check list I put together, so far I'm just trying to get the low hanging fruit or the more important features.
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while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';